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The Top 85 Hyper Casual Games of 2019

Hyper Casual Games Video

Here’s our ultimate list of the very best hyper casual games of 2019.

85 of the biggest, most downloaded mobile games from the App store and Google Play.

These are the games we played in 2019 on our weekly Live streams inside the Academy, yup, every single one!

The age of Hyper casual games is most definitely here to stay and continues to reign supreme across the App Store and the GooglePlay store.

Whilst many of the games you’ll see in our Best Hyper-Casual List, many of which have reached at least top 20 in the App Store charts, may appear super simple on the surface and when playing, many have complex data driven code under the bonnet.

These games have not been published by the biggest mobile hyper casual games publishers in the world by chance. They have been rigorously tweaked and tested for high performance and maximised for monetisation.

Each week inside the Academy we host our weekly game dev show where we put these games through their paces and figure out what ingredients goes into making these hit games. This is a fantastic way to come up with your own hyper casual games ideas, keep up with casual gaming trends and innovative game mechanics.

Our members love these weekly livestreams and find them super powerful where we dissect hyper casual games software, companies and research retention, KPI’s and what makes low CPI.

So here it is, here’s our list of the Top Hyper Casual Games in 2019.

Don’t forget, you can join us too by simply clicking here to become an Academy Member.

Our Top 85 Hyper Casual Games of 2019

5 Hoops – Voodoo   

Shoot hoops and race millions of other players all around the globe. Unlock exciting new locations, unique costumes and cool balls…

Download 5 Hoops on the Apple Appstore

Download 5 Hoops From The Google Play Store

aquapark.io - Voodoo

Aquapark.io – Voodoo   

Reach to the end of the water slide, try to be the first. Bump other players during the race and have fun playing this colorful and sunny water slide game….

Download aquapark.io on the Apple Appstore

Download aquapark.io From The Google Play Store

Art Ball 3D - Alictus

Art Ball 3D – Alictus 

Move your finger on screen to move your ball and glue color spheres around you. Dispatch your colors to paint beautiful artistic paintings on the canvas…

Download Art Ball 3D on the Apple Appstore

Download Art Ball 3D From The Google Play Store

Ball Action - PONOS

Ball Action – PONOS

Roll around and knock other balls off! Make sure not to fall off yourself… Can you do it?…

Download Ball Action on the Apple Appstore

Download Ball Action From The Google Play Store

Slo Mo Boy - App Advisory

Slo Mo Boy – App Advisory

TAP the screen to jump through the Shapes and to reach the Goal. How far will you go?…

Download Slo Mo Boy on the Apple Appstore

Perfect Slices - SayGames LLC

Perfect Slices – SayGames LLC

Chop like a real master. It’s so satisfying!…

Download Perfect Slices on the Apple Appstore

Download Perfect Slices From The Google Play Store

Untangled 3D - Kwalee

Untangled 3D – Kwalee

Enjoy the satisfaction of untangling all sorts of different objects to add them to your collection and smash them at the end…

Download Untangled on the Apple Appstore

Rusty Blower 3D - ZPLAY

Rusty Blower 3D – ZPLAY

Rotate the objects and watch the rusty come off. Many new objects for you to blow and enjoy…

Download Rusty Blower 3D on the Apple Appstore

Download Rusty Blower 3D From The Google Play Store

Line Color 3D - Tastypill

Line Color 3D – Tastypill

Tap and hold to paint the road. Can you paint all the way to finish line?…

Download Line Color 3D on the Apple Appstore

Download Line Color 3D From The Google Play Store

Origame - Ketchapp

Origame – Ketchapp

Fold your paper…Do it once again…and BOOM! You got a penguin! Master the art of Origami and complete as many levels as possible!…

Download Origame on the Apple Appstore

Download Origame From The Google Play Store

Stop them ALL! - Dual Cat

Stop them All! – Dual Cat

Use traps at the right time to Stop Them ALL ! Unlock all traps for more fun…

Download Stop them ALL! on the Apple Appstore

Download Stop them ALL! From The Google Play Store

Dig Dog! - Homa Games

Dig Dog! – Homa Games

“The most addictive Dog game ever! In this game, you must find bones using your dog’s sense of smell. Collect more bones than your opponents to win…

Download Dig Dog! on the Apple Appstore

Download Dig Dog! From The Google Play Store

Fun Strike 3D - Enrich Teknoloji Yazilim A.S

Fun Strike 3D – Enrich Teknoloji Yazilim A.S.

Shift the ball up and down to avoid from all obstacles. Make sure to shape the ball correctly! Avoid from all obstacles and complete all levels…

Download Fun Strike 3D on the Apple Appstore

Download Fun Strike 3D From The Google Play Store

Human Runner 3D - Denis Holub

Human Runner 3D – Denis Holub

Human Runner 3D is a casual obstacle course simulator. Expect a new kind of experience, simple controls and lots of falls…

Download Human Runner 3D on the Apple Appstore

Color Balls 3D - Good Job Games

Color Balls 3D – Good Job Games

Your main goal is to fill the basket with the amount of Balls you’re given. The challenge is to figure out how…

Download Color Balls 3D on the Apple Appstore

Download Color Balls 3D From The Google Play Store

Train Taxi - SayGames LLC

Train Taxi – SayGames LLC

Collect all the people to complete a level. The more passengers you have, the longer the train gets! Be aware of your tail, avoid the crash!…

Download Train Taxi on the Apple Appstore

Download Train Taxi From The Google Play Store

Find the Floor - Carlton Forrester

Find the Floor – Carlton Forrester

Roll the ball to fill in the floor – but don’t fall off!…

Download Fine the Floor on the Apple Appstore

Pressure Washer - Squeaky Clean - Lion Studios

Pressure Washer: Squeaky Clean – Lion Studios

Clean up the mess to feel total satisfaction! Wash down hundreds of dirty objects to reveal their sparkling nature…

Download Pressure Washer: Squeaky Clean on the Apple Appstore

Download Pressure Washer: Squeaky Clean From The Google Play Store

Flick Swing - Babil Studios

Flick Swing – Babil Studios

All the fun & joy of air hockey is now available on mobile! Feel the air breeze on your hands while playing Flick Swing!

Download Flick Swing on the Apple Appstore

Roller Smash - Voodoo

Roller Smash – Voodoo

Clear the level by rolling over everything! Avoid the bad stuff and collect all the cubes! Play like a wrecking ball magnet…

Download Roller Smash on the Apple Appstore

Download Roller Smash From The Google Play Store

Bike Rush - Ketchapp

Bike Rush – Ketchapp

Ready, steady, go! Compete in a massive high speed bike race. Move left and right to avoid obstacles and collect coins…

Download Bike Rush on the Apple Appstore

Download Bike Rush From The Google Play Store

Picker 3D - Rollic Games

Picker 3D – Rollic Games

 Drag Picker to right or left Collect everything and open gates. Reach high scores to unlock powerups, skins and themes…

Download Picker 3D on the Apple Appstore

Download Picker 3D From The Google Play Store

Turbo Stars - SayGames LLC

Turbo Stars – SayGames LLC

Race and compete with other opponents in awesome tracks with different obstacles and ramps. Be the best of the best and beat the rest!…

Download Turbo Stars on the Apple Appstore

Download Turbo Stars From The Google Play Store

Pokey Ball - Voodoo

Pokey Ball – Voodoo

Try to poke and flick your ball as high as you can. How high can you go?…

Download Pokey Ball on the Apple Appstore

Download Pokey Ball From The Google Play Store

Baseball Fury - Eugene Volos

Baseball Fury – Eugene Volos

Exciting baseball-like adventure on the island and hit all approaching objects. One-finger easy-to-learn controls, rich visual effects, and addictive gameplay…

Download Baseball Fury on the Apple Appstore

Download Baseball Fury From The Google Play Store

Combine It! - Homa Games

Combine It! – Homa Games

Can you make the right figure to fit the blocks? Enjoy bonus levels with awesome animations – turn those grey blocks into bright and shining colors…

Download Combine It! on the Apple Appstore

Download Combine It! From The Google Play Store

Touch the wall - Voodoo

Touch the Wall – Voodoo

Be sneaky and try to touch the wall before the other players without being seen by the red light!…

Download Touch the Wall on the Apple Appstore

Download Touch the Wall From The Google Play Store

Dig This! - Raketspel AB

Dig This! – Raketspel AB

Just dig with your fingers — and guide the ball to the cup. Take advantage of the objects’ speed, make objects collide, use your intuitive thinking…

Download Dig This! on the Apple Appstore

Download Dig This! From The Google Play Store

Flick Pool Star - Mindstorm Studios

Flick pool Star – Mindstorm Studios

Clear the table and become a Pool Star! Solve challenging puzzles and unlock multiple tables! Super addictive with simple controls…

Download Flick Pool Star on the Apple Appstore

i Peel Good - Lion Studios

i Peel Good – Lion Studios

How smooth are you? WILD ADDICTING. Offline Mode. Oddly Satisfying…

Download i Peel Good on the Apple Appstore

Download i Peel Good From The Google Play Store

Jetpack Jump - Kwalee

Jetpack Jump – Kwalee

Fly high in Jetpack Jump to reach new places waiting to be discovered! Soar into the sky, make sure you use all your jetpack fuel to go the distance…

Download Jetpack Jump on the Apple Appstore

Download Jetpack Jump From The Google Play Store

Made Possible - Voodoo

Made Possible – Voodoo

The impossible? Made possible. Make your way through a series of cool 3D visual puzzles and create mind-bending impossible objects along the way…

Download Made Possible on the Apple Appstore

OnPipe - SayGames LLC

OnPipe – SayGames LLC

Slicing soap, flakes, grass has never been so satisfying and breathtaking . Enjoy the destruction! Hold to slice things, watch out for the obstacles!…

Download OnPipe on the Apple Appstore

Download OnPipe From The Google Play Store

roadcrash.io - Lucky Kat Studios

roadcrash.io – Lucky Kat Studios

Crash all the cars on your way to the finish line! Bump them off the road and merge cars in your garage to unlock even more powerful ones!…

Download roadcrash.io on the Apple Appstore

Download roadcrash.io From The Google Play Store

Shape Shifter 3D - Voodoo

Shape Shifter 3D – Voodoo

Shift your shape to avoid obstacles and try to beat all the levels !…

Download Shape Shifter 3D on the Apple Appstore

Drop & Smash - Kwalee

Drop & Smash – Kwalee

Drop & Smash is a game where you drop items onto objects below in order to break them. Upgrade your height and power to inflict more damage…

Download Drop & Smash on the Apple Appstore

Download Drop & Smash From The Google Play Store

Colored Tunnel - Vladislavs Sirjevs

Colored Tunnel – Vladislavs Sirjevs

Roll your way through the color tunnel. Hit ONLY blocks that are the same color as you. Watch out – you switch colors in the blink of an eye…

Download Colored Tunnel on the Apple Appstore

Stickman Riders - MADBOX

Stickman Riders – MADBOX

Ready, steady, go ! Get coins to go faster. Take the boost pad to jump higher. Be first to win special races and achieve new skins !…

Download Stickman Riders on the Apple Appstore

Download Stickman Riders From The Google Play Store

Icing on the Cake - Lion Studios

Icing on the Cake – Lion Studios

From the makers of I Peel Good, Icing on the Cake is your next obsession. Test your cake decorating skills! Easy to play, but don’t miss a spot…

Download Icing on the Cake on the Apple Appstore

Download Icing on the Cake From The Google Play Store

Slippery Slides - Crazy Labs

Slippery Slides – Crazy Labs

The race is on, and it’s a slippery slope! You know how they say nice guys finish last? Well, don’t be a nice guy! Start each level last and finish 1st!…

Download Slippery Slides on the Apple Appstore

Download Slippery Slides From The Google Play Store

Rolling Domino - Lion Studios

Rolling Domino – Lion Studios

Aim at one domino and shoot it to strike all down! Challenge different levels and see what surprise are waiting for you after the dominos fall…

Download Rolling Domino on the Apple Appstore

Download Rolling Domino From The Google Play Store

Army Clash - Voodoo

Army Clash – Voodoo

Create the perfect formation, increase your army, and tap at the right strategic time to win against all your opponents. You will be the winner…

Download Army Clash on the Apple Appstore

Download Army Clash From The Google Play Store

Commuters! - Voodoo

Commuters! – Voodoo

Push your bus to the limit! Fill but don’t explode! Live the best traveling experience!…

Download Commuters! on the Apple Appstore

Download Commuters! From The Google Play Store

Runway Rider! - Appsolute Games LLC

Runway Rider! – Appsolute Games LLC

Move your runway side to side to land your planes, but be quick before your planes land in the sea or the enemy missiles and bombs destroy your runway!…

Runway Rider! on the Apple Appstore

Sandwich! - Popcore GmbH

Sandwich! – Popcore GmbH

It’s your job to combine bread with lettuce, tomato, salmon, cheese, onion, and many more toppings. Unlock ingredients as the levels get harder!…

Download Sandwich! on the Apple Appstore

Download Sandwich! From The Google Play Store

The Real juggle - Lion Studios

The Real Juggle – Lion Studios

Put your juggling skills to the test! Freestyle and channel your inner pro in The Real Juggle. How long can you keep the ball in the air?…

Download The Real Juggle on the Apple Appstore

Download The Real Juggle From The Google Play Store

Color Hole 3D - Good Job Games

Color Hole 3D – Good Job Games

Once again, your newest addiction comes in 3D! Clear the board & do not pull other Colors in, that is it!…

Download Color Hole 3D on the Apple Appstore

Download Color Hole 3D From The Google Play Store

Path Painter - Voodoo

Path Painter – Voodoo

Complete each level by painting all the paths. Tap to make each person run. Be careful, don’t let the people collide!…

Download Path Painter on the Apple Appstore

Download Path Painter From The Google Play Store

Crazy Climber! - MOONEE PUBLISHING LTD

Crazy Climber! – MOONEE PUBLISHING 

Set off on a new climbing adventure. Climb the worlds most dangerous cliffs, race against others. Win bonus levels and be the best climber…

Download Crazy Climber! on the Apple Appstore

Download Crazy Climber! From The Google Play Store

Soccer Pinball Pro - Sebastian Barrotta

Soccer Pinball Pro – Sebastian Barrotta

Soccer Pinball: an electrifying blend of two classic games! Take your shot at becoming the MVP you were destined to be in Exhibition or Season Mode…

Download Soccer Pinball Pro on the Apple Appstore

Uphill Run - Voodoo

Uphill Run – Voodoo

Race to the top of the hill to become the KING and shoot balls at other players. Be the king of the hill longest to win this fun multiplayer game…

Download Uphill Run on the Apple Appstore

Collect Cubes - Alictus

Collect Cubes – Alictus

Move around and knock over 3D cube buildings. Bring all pieces to your core to level up…

Download Collect Cubes on the Apple Appstore

Download Collect Cubes From The Google Play Store

Get in Shape - Ketchapp

Get in Shape – Ketchapp

Pass through all the different shapes in order to go as far as possible and beat your friends. The further you go, the harder the challenge!…

Download Get in Shape on the Apple Appstore

Download Get in Shape From The Google Play Store

Zipline 3D - Voodoo

Zipline 3D – Voodoo

Race your way through the skies in this epic zip line racing experience. Catch the boosts and perform awesome tricks in the air if you want to finish first!…

Download Zipline 3D on the Apple Appstore

Fun Race 3D - Good Job Games

Fun Race 3D – Good Job Games

From folks who brought you Run Race 3D.
 Full parkour experience with tons of unique levels. Race with others, achieve levels, unlock new characters…

Download Fun Race 3D on the Apple Appstore

Download Fun Race 3D From The Google Play Store

Cannon Shot! - SayGames LLC

Cannon Shot! – SayGames LLC

Fill all the buckets with balls to complete a level. Use your finger to move various objects to change the direction of the balls you shoot. Aim smart!…

Download Cannon Shot! on the Apple Appstore

Download Cannon Shot! From The Google Play Store

Cleon - Warrior Fall - Gismart

Cleon – Warrior Fall – Gismart

This is Cleon, and it’s down to you to smash your way through monsters, demons, in an epic adventure that pits the player against the underworld…

Download Cleon - Warrior Fall on the Apple Appstore

Download Cleon - Warrior Fall From The Google Play Store

Flip Dunk - Voodoo

Flip Dunk – Voodoo

Tap to jump and then hold your finger while in the air to flip…

Download Flip Dunk on the Apple Appstore

Download Flip Dunk From The Google Play Store

Jelly Shift - SayGames LLC

Jelly Shift – SayGames LLC

Shift the jelly up and down to change its form. Make sure to shape the jelly correctly so it can fit through the obstacles. Be the first to beat all levels…

Download Jelly Shift on the Apple Appstore

Download Jelly Shift From The Google Play Store

Leaf Blower 3D - Voodoo

Leaf Blower 3D – Voodoo

Clearing away leaves has never been so satisfying. With simple one touch control Leaf Blower 3D has brought the satisfaction right to your fingertips…

Download Leaf Blower 3D on the Apple Appstore

Download Leaf Blower 3D From The Google Play Store

Downhill Chill - Raketspel AB

Downhill Chill – Raketspel

Experience the thrill of ski racing downhill at a dangerously high speed. Make flips, upgrade your racer and knock down the competition to finish ahead!…

Download Downhill Chill on the Apple Appstore

Forge Ahead - Be a Blacksmith - Lion Studios

Forge Ahead – Be a Blacksmith – Lion Studios

Strap on your boots and forge ahead! Mine metals, hammer them into shape, and forge the best swords you can!…

Download Forge Ahead - Be a Blacksmith on the Apple Appstore

Download Forge Ahead - Be a Blacksmith From The Google Play Store

Happy Hockey! - Gismart

Happy Hockey! – Gismart

Hockey-based action puzzler that’s all radical and totally free to play. Grab your stick and hit the ice, this is the sports game you’ve been waiting for!…

Download Happy Hockey! on the Apple Appstore

Download Happy Hockey! From The Google Play Store

Zombie Royale - Ketchapp

Zombie Royale – Ketchapp

Journey through the zombie apocalypse, choose from an insane arsenal of powerful weapons and do whatever you want!…

Download Zombie Royale on the Apple Appstore

Download Zombie Royale From The Google Play Store

Traffic Turn - Voodoo

Traffic Turn – Voodoo

Tap and guide queued vehicles into the highway traffic, incoming vehicles won’t wait for you. Get extra points for inserting multiple cars in a row…

Download Traffic Turn on the Apple Appstore

Stencil Art - Spray Masters - Lion Studios

Stencil Art – Spray Masters – Lion Studios

Come unlock your hidden painting skills. Become a master artist. Just play and spray!…

Download Stencil Art - Spray Masters on the Apple Appstore

Download Stencil Art - Spray Masters From The Google Play Store

Color Fill 3D - Good Job Games

Color Fill 3D – Good Job Games

Once you start, you will never stop playing. Just one objective: Fill the board. Play by swiping your finger, avoid obstacles, cover all of the board to win…

Download Color Fill 3D on the Apple Appstore

Download Color Fill 3D From The Google Play Store

Bouncy Hills - Ketchapp

Bouncy Hills – Ketchapp

Thrills and spills, epic wins, fails and tricks in endless Bouncy Hills assault courses to compete with your friends and gain records…

Download Bouncy Hills on the Apple Appstore

Download Bouncy Hills From The Google Play Store

Domidle - Dmytro Sokhan

Domidle – Dymtro Sokhan

Drop domino lines and become rich. Earn money and open new exiting levels…

Download Domidle on the Apple Appstore

Off the Rails - Kwalee

Off the Rails 3D – Kwalee

It’s all about the timing! Make sure you conserve your fuel when going down hill and watch your speed so that you don’t go flying off the track…

Download Off the Rails on the Apple Appstore

Download Off the Rails From The Google Play Store

Blockbuster! - Voodoo

Blocksbuster! – Voodoo

Destroy complex block buildings by swallowing them with the hole. Be careful not to catch the bomb! Easy-to-learn controls and addictive gameplay flow…

Download Blocksbuster! on the Apple Appstore

Download Blocksbuster! From The Google Play Store

Split Balls 3D - Homa Games

Split Balls 3D – Homa Games

Do you think you can collect all the balls for each level and beat the record? Finish all the levels, unlock new balls and different colors…

Download Split Balls 3D on the Apple Appstore

Download Split Balls 3D From The Google Play Store

Basket Race 3D - MADBOX

Basket Race 3D – MADBOX

Suit up and get ready for the funniest basketball race ever! Score as fast as possible to advance and be the first to finish the race!…

Download Basket Race 3D on the Apple Appstore

Download Basket Race 3D From The Google Play Store

Sticky Block - Voodoo

Sticky Block – Voodoo

Stick blocks on your block and make your block bigger. Good shape and size of block will be help for winning the level…

Download Sticky Block on the Apple Appstore

Download Sticky Block From The Google Play Store

Battle Disc - SayGames LLC

Battle Disc – SayGames LLC

Throw the disc and eliminate your opponents defences. But be carefull…if he catches the disc, he will throw it back…

Download Battle Disc on the Apple Appstore

Download Battle Disc From The Google Play Store

Crazy Shopping - Kwalee

Crazy Shopping – Kwalee

Crazy Shopping will have you in hysterics! This fun, crazy shopping game uses ragdoll physics to create as much chaos while you shop!…

Download Crazy Shopping on the Apple Appstore

Download Crazy Shopping From The Google Play Store

Spinning Blades - Voodoo

Spinning Blades – Voodoo

Collect blades and use your spin to slay your enemies in this furious sword mayhem! Who will survive in this crazy battle of guts and steel?…

Download Spinning Blades on the Apple Appstore

Big Battle 3D - Kwalee

Big Battle 3D – Kwalee

Big Battle 3D is a fun and addictive game where you build up your army to storm the castles and watch them fight!…

Download Big Battle 3D on the Apple Appstore

Download Big Battle 3D From The Google Play Store

Crazy Kick! - Voodoo

Crazy Kick! – Voodoo

Overtake your opponents, move swiftly and shoot goals! Dribble, pass and kick. Real football experience complete with easy controls…

Download Crazy Kick! on the Apple Appstore

Download Crazy Kick! From The Google Play Store

Sand Balls - SayGames LLC

Sand Balls – SayGames LLC

Make a path for your balls by moving your finger. Avoid and crash obstacles. Get as many balls to finish as you can…

Download Sand Balls on the Apple Appstore

Download Sand Balls From The Google Play Store

Farmers.io - Voodoo

Farmers.io – Voodoo

Enter the field, harvest as much as you can, and steal resources from others farmers in this unique snake farming game…

Download Farmers.io on the Apple Appstore

Download Farmers.io From The Google Play Store

BlackShip Royale - Cube Games

BlackShip Royale – Voodoo

Be a part of the amazing caribbean experience. Thousands of Ship Upgrades and great environment design…

Download BlackShip Royale on the Apple Appstore

Push'em all - Voodoo

Push’em All – Voodoo

Trace your way to the end of the level and push the enemies with your stick on the way! Move your character and make all the enemies fall down…

Download Push'em All on the Apple Appstore

Download Push'em All From The Google Play Store

The Ultimate List of Hyper Casual Game Publishers

The Ultimate List of Hyper Casual Games Publishers

Hyper Casual Games reign the App Stores and in todays mobile gaming landscape, Hyper Casual Games Publishers are royalty.

In this constantly evolving and super fast paced industry, we’ve seen, in the last 18 months the rise of a new wave of Hyper Casual Game Publishers.

Powered by skilled mobile game marketing teams and spending millions of dollars in paid user acquisition ( UA ), they are able to drive an insane amount of downloads and brute force their games to the top of the App Stores. Whilst you may not find these games in any top grossing lists, they are generating remarkable revenue.

All of these top games have gone through soft launches, and have been thoroughly tested and benchmarked. Each publisher will have their own KPI’s ( Key Performance Indicators ) that they’ll use in this testing phase.

This benchmarking will usually include measuring Day 1 / Day 3 / Day 7 game retention interchangeably and, via various marketing campaigns, will look to achieve a Low CPI ( Cost Per Install ) meaning cheap installs.  These high performing games rule the charts and it’s not by luck.

Hyper Casual Games Rule The App Stores

The rise of Hyper-Casual Publishers is the sign of a mature, booming market which are yielding high returns and huge download numbers and players.

Typically, the publishing deals are done on a revenue share model although each publisher will have different terms and a constantly changing. Many will also offer signing cash along with bonuses for achieving certain milestones.

Often as solo indie game developers, or usually at best in small teams, there’s simply no better chance of success than to team up with these giant global publishers. They can elevate your games and rule the top charts.

Make no mistake, it’s not all a bed of roses, but, for your games to truly fly high, consider pitching publishers your game and see where it takes you.

We’ve put together the definitive, Ultimate List of Hyper Casual Game publishers for 2019.

The following list details the Giants, the Big Guns, the ones you want to sign your game to and these are the Top Hyper Casual Game Publishers we deem most important right now.

In no particular order…
Hyper Casual Games Publisher - Voodoo Games
Hyper Casual Games Publisher - Ketchapp Games

Ketchapp / Ubisoft

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Ketchapp Games on the Apple App Store Ketchapp Games on iOS

Ketchapp Games on the Google Play Store Ketchapp Games on GooglePlay

Crazy Labs by TabTale

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Crazy Labs Games on the Apple App Store Crazy Labs Games on iOS

Crazy Labs Games on the Google Play Store Crazy Labs Games on GooglePlay

Hyper Casual Games Publisher - Lion Studios Games
Hyper Casual Games Publisher - Huuuge Games

Huuuge Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Huuuge Games on the Apple App Store Huuuge Games on iOS

Huuuge Games on the Google Play Store Huuuge Games on GooglePlay

Hyper Casual Games Publisher - Homa Games

Homa Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Homa Games on the Apple App Store Homa Games on iOS

Homa Games on the Google Play Store Homa Games on GooglePlay

Say Games LLC

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Say Games LLC Games on the Apple App Store Say Games LLC Games on iOS

Say Games LLC Games on the Google Play Store Say Games LLC Games on GooglePlay

Hyper Casual Games Publisher - Good Job Games

Good Job Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Good Job Games on the Apple App Store Good Job Games on iOS

Good Job Games on the Google Play Store Good Job Games on GooglePlay

Hyper Casual Games Publisher - Playgendary Games
Hyper Casual Games Publisher - Green Panda Games

Green Panda Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Green Panda Games on the Apple App Store Green Panda Games on iOS

Green Panda Games on the Google Play Store Green Panda Games on GooglePlay

Hyper Casual Games Publisher - Kwalee
Hyper Casual Games Publisher - Cheetah Mobile
Hyper Casual Games Publisher - Amanotes
Hyper Casual Games Publisher - Madbox

Madbox Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Amanotes Games on the Apple App Store Madbox Games on iOS

Madbox Games on the Google Play Store Madbox Games on GooglePlay

Appsolute Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Appsolute Games on the Apple App Store Appsolute Games on iOS

Appsolute Games on the Google Play Store Appsolute Games on GooglePlay

Hyper Casual Games Publisher - Zplay Games

So that’s it! Have we missed any that should have made the cut? Are you a Hyper Casual Game Publisher and want to be added to our List?

You can request your company be considered so by contacting us Here.

Are you a Game Developer? Building Hyper Casual Games?
Hyper Casual Games Course for Game Developers

We’ve broken down the entire Blueprint of some of the most successful Hyper Casual games and you’ll learn all the ingredients that go into creating hyper-casual games to put you on the path to success.


Academy Spotlight – Interview with Solo Indie Developer Marcus Dobler

We were thrilled when Indie Game Developer and Academy Member Marcus agreed to answer some questions about his life and journey as an indie game developer.

Marcus has achieved so much including Apple App Store “Game of the Day” for his game AstroBlast along with multiple Apple Home Pages Features in “New Games We Love”.

Marcus Dobler - Indie Game Developer

You can see all of Marcus’s games over on his website Here.

Games Made With Passion Marcus Dobler

Aside with recently being awarded multiple Apple features, you own 7 night clubs and you are successful businessman in the gastronomic industry. So what first drew you to this crazy world of game development?

I started programming on the Commodore 64 in my childhood. As I grew older my interests shifted and I began working as a DJ and opened my first club with two partners. Now I am partner of 7 clubs with capacity up to 2.000 people per club.

As you can imagine running clubs is a loud and hard business. Therefore I was looking for a hobby to bring balance to my life. Then I remembered my favourite childhood activity, coding and making games so I tried it out and it was a success.

I know you’re a fantastic coder, your games are all highly polished and of great quality, which software engine is your preferred tool for all your game creation?

Thank you very much!

I use different software tools when I’m developing my games.

I create all my 2D designs by working with Photoshop and Illustrator and recently I’ve started using Affinity Designer more frequently too.

For my 3D designs I use Cinema 4D. This is an awesome app that had made its debut on the Commodore Amiga and I have been working with this ever since it first came out!

When working on promotion videos, I use Apple Motion.

My SDK is Xcode and the code is written in Swift, Apples’ latest programming language. Swift is perfectly structured and fairly easy to learn. SpriteKit and SceneKit are used as frameworks which are both developed by Apple.

Since I don’t consider publishing my games on any other platform but Apple / iOS, I choose their native developing tools to make the best games possible. It always goes down well with the Apple Team also.

iOS Game Icons - Made With Passion - Marcus Dobler

Do you start off creating your titles with a strong vision in your head of the direction you want to take your game, or a particular type of player you’re aiming for. Or do you experiment with concepts and prototypes until a game comes together?

Developing a game is always a process. I usually have a very basic concept and then work it into a fun and enjoyable product. When I first started out creating games, I was satisfied as long as myself and my friends had fun playing.

However recently I have been developing games geared toward the Hyper Casual Player. I have made this change by looking at trends and evolving as a developer.

What’s your goto place for research and inspiration when coming up with the next unique game idea. Do you play a lot of games yourself that maybe spark new concepts, are there non-gaming inspirations such as architecture, films or music?

My greatest source of inspiration is my library of around ten thousand retro games!

Whenever I have the chance, I play these for inspiration and relaxation. I also enjoy watching Retro youTube channels like “Game Sack“ or “Sega Lord X“.

However, as most of these retro games require too much investment for the Hyper Casual Player and mass market, I can use parts of these classic games in my new creations.

The world of mobile gaming is forever evolving and a lot of focus in the market place at the moment is in the hyper casual style and aimed at a young audience. Do trends like this influence you to build specifically for what the market wants, or do you focus on making games that you love to build?

For me, commercial success is confirmation of a good performance, usually in terms of downloads and reviews. In order to achieve this success, I try to keep a keen eye on the market and stay up to date with current trends. Research is critical here.

To know all these trends the Academy is my main source especially the weekly Live App Store trend analysis sessions. So in summary, yes, I try to follow the hyper casual style in most of the games I’m building right now!

The trends right now tend to lean towards 3D and include levelling systems. With all that said though, I still try to create something unique and if my heart leads me on a particular route, I always trust my gut instinct I’d still build it anyways.

Once you have a game idea in your head, what’s your next process? Do you draw / sketch out rough plans and concepts the old school way, maybe put together a mood-board or palette ideas? Or do you jump straight into your software and mock up ideas on the fly?

Firstly, I’ll open Photoshop or Cinema 4D and create some simple characters. These are usually simple forms in the appropriate sizes so I have assets to work with. I’ll then start to code the prototype and bring the general idea to life. The details of the design are part of the development process and I’ll look to continually work on these as the project progresses.

Dream Bubblez™

Featured by Apple in “New Games We Love” & “Daily Brain Training.”

Download From The Apple App Store


Dream Bubblez Game iOS - Apple Featured

As developers, there is always that moment when you struggle or have doubts with whether an idea is any good. You build the prototype and are still unsure, at what point do you reach out for feedback on your game, or do you wait until your idea is rock solid and you’re happy with it before showing anyone?

I like to always finish things! Of course there are ups and downs during the creation process, but even at my lowest points, I will always complete every project.

Usually I only show nearly completed games to family and friends. This way I manage to stick with my original concept and not have my ideas watered down by critics during my creative process.

This doesn’t mean I do not appreciate constructive criticism, nothing could be further from the truth, however, for me, it’s crucial to choose the right point in time during my creative process to receive exterior ideas.

An exception to this are the Academy’s TestDrives, the videos and comments help me to refine my product even at an early stage.

Good game design is all about keeping the players attention and ultimately returning to play your game time and time again. It’s about designing an interactive world for players with rules to follow to achieve the end goal. What’s your process when you start your game design ideas for keeping players attention and game progression?

I once read an interview with Sergio Miyamoto, legendary game designer at Nintendo, in which he said the most important thing about a game is having fun playing!

This is just like the way children like to jump and run, just for the sheer joy of it, because it’s fun.

I think that’s what brings players back day after day is if they enjoy the activity and they simply love to play. I always try to achieve that!

Also, giving my players simple, small goals coupled with some enjoyable tasks. I build in “unlockables” or “level Ups” where possible along with usually including “High Score leaderboards” in my games.

________________________

The majority of your games are in the meditation/ brain training and puzzle genre, do you play these types of games yourself, or do you purely enjoy the creation of this type of gameplay?

Tetris is definitely my favourite games. I actually consider it the be the best video game ever invented, so yes, I play my fair share of puzzle games.

As already mentioned, I don’t really have a strict plan when developing my games, but often they’ll have some kind of puzzle element to them. As the designs and details evolve during the development process, it’s a pretty organic process and so my games naturally evolve too!

The market for puzzle games is a tough one.

Generally speaking, due to the natural complexity of puzzle games, it’s a difficult balancing act to reach the Hyper Casual Player with them. Right now I am focusing on creating simpler games for the Hyper-Casual market that can potentially reach a wider mass market along with broadening my creation skillset and giving me a personal challenge.

AstroBlast™

Featured by Apple in “New Games We Love” & “Game of the Day” in Japan.

Download From The Apple App Store



AstroBlast - Game of The Day in Japan

What’s the one piece of advice you’d give to a novice developer just starting out in the world of game design? Is there anything you wish you’d known before you started in games?

I think the most important thing for a novice developer is to gain experience.

My best advice would be to start out with small projects and aim to actually finish them!

The biggest mistake you can make in my opinion is to do too much and not finish anything.

When I started out, I simply began programming and I didn’t know anything about recent trends and the situation on the market. I would have saved a lot of money spent on senseless marketing actions if I would have known earlier about the Academy.

I really wished I had been a member of the Academy back then when I first started out!

Lastly, we’ve been honoured that you’re a huge part of the Academy family and it’s been a pleasure to watch you grow. What’s your favourite part of the Academy and what would you say to any game developer thinking about joining?

The TestDrives are its best feature. Kevin & Jilly actually play your game whilst recording the whole session on video. They give you invaluable tips on how to improve it and it’s massively insightful and helpful to get their perspective.

This is so helpful to me and has supported me in refining every single one of my games.

It doesn’t matter if you are new in game development or if you are already successful in the market, the Academy is most definitely the place to be.

They provide you with an endless supply of resources including videos, tutorials and a ton of fantastic community posts!

You can also find ideas for your next games as well as they help you to get a publishing contract. They also advise you on how to get your games featured by Apple.

The Academy has helped me in every stage of my creational process and it will help you as well! I highly recommend you to join.

A Huge Academy Thanks 🙂
We’d like to thank Marcus for being so generous with his time and sharing his thoughts and experience with us, he’s seriously a class act!
It’s been an absolute pleasure to share a small part of his game development journey so far and it’s super exciting for us to see him reach the much deserved success on the App Store, especially as we get a glimpse of what he’s working on.
As we’re sure you’re aware, game dev can be a tough gig so it’s always heartwarming to see a fellow indie dev reach their ultimate goals through incredible hard work and wonderful talent.
We can’t wait to see what Marcus creates next and we wish him continued success in all his endeavours.

All iOS Screen Resolution Sizes 2019 for Game Devs ( iPhone XS, XS MAX & XR )

New iOS Screen Sizes - iPhone XS - iPhone XS Max and iPhone XR

Each September brings new iPhones and as game developers, that also means brand new screen sizes to deal with too!

Here’s the low down on all the iPhone screen sizes you’ll need to cater for in 2019 including the brand new iPhone XS, iPhone XS Max and the iPhone XR.

 

Device Portrait dimensions Landscape dimensions
12.9″ iPad Pro 2048px × 2732px 2732px × 2048px
10.5″ iPad Pro 1668px × 2224px 2224px × 1668px
9.7″ iPad 1536px × 2048px 2048px × 1536px
7.9″ iPad mini 4 1536px × 2048px 2048px × 1536px
iPhone XS Max 1242px × 2688px 2688px × 1242px
iPhone XS 1125px × 2436px 2436px × 1125px
iPhone XR 828px × 1792px 1792px × 828px
iPhone X 1125px × 2436px 2436px × 1125px
iPhone 8 Plus 1242px × 2208px 2208px × 1242px
iPhone 8 750px × 1334px 1334px × 750px
iPhone 7 Plus 1242px × 2208px 2208px × 1242px
iPhone 7 750px × 1334px 1334px × 750px
iPhone 6s Plus 1242px × 2208px 2208px × 1242px
iPhone 6s 750px × 1334px 1334px × 750px
iPhone SE 640px × 1136px 1136px × 640px

 

026: Hyper Casual Games – Retention, Mobile Publishers and the Domination of Hyper Casual Mobile Games.

Game Dev Podcast - 026 - Hyper Casual Games & Retention

It’s certainly official, Hyper Casual games are dominating the App Store Top Charts.

In early 2017, we saw the rise of Hyper Casual games going main stream with publishers like Voodoo.io leading the way with their smash hit paper.io.

Apple recognised the genre in their 2017 roundup by including the Hyper-Casual Trend in gaming.

Apple 2017 Trends of the Year

Apple Trends 2017 - Hyper Casual Games

 

These usually lightweight games, consisting of nothing much more than an addictive core loop on launch, are typically a few steps ahead of a MVP ( minimal viable product ) or prototype. Mostly monetising through Ads rather than IAP’s, it’s unlikely you’ll see many of these games in the top grossing ranks, or indeed often even the publishers are not recognised as top performers as those charts are traditionally curated through platform revenue, but this is super big business.

Pushed heavily via social media / influencer campaigns ( Snapchat / Instagram / Facebook ) top mobile publishers can achieve extremely low CPI’s ( cost per install ) and thus propelling these simple, small mobile games to the pinnacle of the App Stores with a relatively modest budget.

Because if this, they are highly scalable and massively sharable and can often go viral pretty fast.

 

Hyper Casual Games

7 out of the Top 11 Free iPhone Games are Hyper Casual as of 30th July 2018.

 

This really is a Win/Win for both Publishers and Game Developers alike. Publishers can measure retention metrics to see if the game has potential fast and cheap, whilst developers can produce games way faster than normal as these stripped back games generally have little actual content or depth.

As Jilly was sadly unwell today, I stripped out a section of a recent webinar we held talking all about Hyper Casual Games, the retention benchmarks the Top Mobile Publishers are looking for and how, as game developers, we go about tracking this data.

Top Hyper Casual Game Publishers

VoodooVoodoo.io

Lion StudiosLionstudios.cc

Crazy Labs | TabTale – Tabtale.com

TastyPillTastypill.com

KwaleeKwalee.com

PlaygendaryPlaygendary.com

KetchappKetchappStudio.com

Gram GamesGram.gs

Hyper Casual Game Retention Benchmark Metrics

We go way deeper on this subject and deconstruct some of the most successful Hyper Casual Games in our Course “Seriously Snackable” but there’s some real actionable content from the webinar too. I expand on some of the ingredients we need to put into our games to elevate our chances of success.

Whilst in essence this all sounds rather easy and fast, achieving these numbers is super tough. The winners are the games that you generally look at and think “jeez, that’s so simple why didn’t I think of that!”

We’ve yet to try and build a Hyper Casual game ( ours all fit into the Casual genre ) but we’ll soon be on the case and it’s super exciting.

If you want to dive deeper into all this, be sure to check out the Academy where there’s tons of great video content, courses, detailed deconstructions and epic game dev conversations going on.

 

Thank you so much for listening! You’re Awesome.

We truly do appreciate you taking time out of your day to listen and hope you got some value.

If you enjoyed today’s show, it would go such along way if you hit that Subscribe button and also Share via your favourite social networks. You can use any of the buttons you see on this page.

We’d also be forever grateful if you’d consider sparing just a quick minute to:

Leave us an Honest Rating & Review in iTunes.

We always read each and every one personally and it always makes our day!

Thanks so much, Kevin & Jilly.

Kevin & Jilly RisingHigh Academy

021: Why designing under constraints will make you a better game designer.


Game Dev Podcast - 021 - Game Design Constraints

Working under constraints, especially in a creative field, can be a challenging but highly effective way to build up your inventiveness. Often when starting out a project, setting some kind of constraint can force you into action and get your brain thinking in a different way.

For instance, it’s time to start a new game project. “Let’s now build a game.”

You’re at your workspace.. Cool… erm… yeah… so… yeah… erm…

Now, let’s imagine you put some constraints on the project:

“Let’s build a game with only 2 colours” or
“Let’s build a game in 48 hours” or
“Let’s build a game with only Triangles.”

By starting with some constraints in place, whatever they may, can be a hugely powerful jump point to get those creative juices flowing.

One story sprung to mind as we started discussing the topic today. Supposedly Ernest Hemingway bet some friends that he could write an entire story in just six words. Impossible you may say and this seems like quite a dumb idea. However, here’s how Hemingway did it:

For sale: baby shoes, never worn

How long it took him to choose those six words is anyone’s guess, but this does demonstrate that often seemingly impossible briefs can get you thinking outside of the box and force you to flex your creative muscles.

When it comes to designing games, constraints are often a fantastic way to generate unique ideas and push beyond boundaries. You need to be a problem solver and stretch the normal, which typically can end up with extraordinary results.

Here’s 4 ideas to apply to constrain your next project:

Theme / Time

Game Jams are a great way encompass these constraints. Game Jams are usually set over a 48/72 hour period and that immediately enforces the time you’re able to complete the bare prototype.

 

“Work expands so as to fill the time available for its completion.”

– Parkinson’s Law

 

It’s amazing how much you can actually accomplish when you work to deadlines. Often as indie game developers, especially if you’re making your game as a side hustle, we don’t have any fixed deadlines, it just takes as long as it takes. This is a sure fire way that most likely your game will take way too long or worse still, never get finished at all.

By enrolling in a game jam and taking it seriously, the condensed time frame forces you to take action and think sharp. Even if you’re never going to make a masterpiece in this amount of time, the exercise alone is well worth doing.

Fun Fact:

Chameleon Run ( Apple Design Winner 2017 ) was born in a game jam ( Ludum Dare #26 ).
Ján Ilavský could only use one working hand during the game jam after breaking his arm in a kickbike accident shortly before. Ján is colour blind and relied on his wife, who went on to pick the pink and yellow look of the game.

Game Jam Entry:

 

Official Trailer:

 

 

A good game jam theme is generally a concept that can be interpreted in many ways be it mechanics, design, game theme – It should be open to allow ultimate creativity. If you’ve never considered entering one we’d highly recommend it to push yourself out of your comfort zone. What’s the worst that could happen!

Artwork – Shapes

Setting yourself boundaries in terms of graphics is also a great exercise. Limiting the shapes you use to construct your games can really push your creative muscles. The first few worlds of our game Impossible Caves ( Worldwide Apple Feature ) consisted of just 3 triangles! This has now become somewhat of a meme between myself and Jilly, however, the level design ideas that came from that was just awesome.

 

One of the only ways to get out of a tight box is to invent your way out.

– Jeff Bezos ( Founder Amazon )

Artwork – Colours

Restricting your colour palette can also be a challenging and fun process. 2 bit maybe? The use of colour is always a super important factor when it comes to building games, it sets the mood, tone and feel. Try it and you’ll be surprised how much influence the colour actually has on your game design! Often we use colour almost without thinking, it’s an easy way to define areas, show baddies and re-enforce win aspects.

Limiting your options visually here can spawn interesting ideas and create unique design challenges.

I hope that gives you a few ideas to try and build up your creative intelligence, let us know! Constraints Breed Creativity.

Thank you so much for listening! You’re Awesome.

We truly do appreciate you taking time out of your day to listen and hope you got some value.

If you enjoyed today’s show, it would go such along way if you hit that Subscribe button and also Share via your favourite social networks. You can use any of the buttons you see on this page.

We’d also be forever grateful if you’d consider sparing just a quick minute to:

Leave us an Honest Rating & Review in iTunes.

We always read each and every one personally and it always makes our day!

Thanks so much, Kevin & Jilly.

Kevin & Jilly RisingHigh Academy

014: 5 Ways to Make Money with Games and the best way to Monetise Your Mobile Game.


Game Dev Podcast - 014 - Making Money with Mobile Games

So you’ve built your game, spent countless hours crafting each and every pixel, polished it to the end degree and now you’re ready to launch it to the world! But, just how are you going to make money from your brand new mobile game?

You should be thinking about monetising your mobile game from the moment you start to build, and this can have a big effect on how you actually end up constructing your projects. As game designers and builders, it would be absolutely fantastic to serve up our games with no ads, but as small indies, we need to earn money!

Ads are a necessity in our world unfortunately, but if done with the least amount of intrusiveness and a little thought towards our players, we can still monetise well. Let’s go over some of the popular monetisation methods open to us indie game developers today and ones we’ve used ourselves in our hyper casual / snackable games.

Simple eCPM Equation

eCPM = ( Cost Per Mile Historically ) How much per revenue per x1000 impressions.

Example:

The eCPM is $5.00.

For every x1000 times the ads are displayed, you receive $5.00.

Interstitials

Interstitials can be shown after game over, so for an endless running game these serve purpose from the off. Just how many game overs is acceptable? In theory you could show these after every single character death, but this obviously depends on how ‘brutally’ hard your game is. If your character dies often, your player is going to end up being bombarded with ads and this will almost certainly end in a game ‘delete’ from their device. As a rule of thumb, interstitials set at every 5 – 7 game overs is much more digestible and a little more friendly to the player.

Banner Ads

UI Screens: A great way to monetise for both portrait and landscape games and typically set at the bottom of the screen.

In Game: Again, typically placed at the bottom of the screen for portrait games  Most players, including ourselves find this method of advertisement the most unobtrusive and ‘comfortable’ just make sure you don’t unfairly place your in game play button too close to the banner placement! Players will feel cheated and you may well end up with another delete on your hands.

Banners can be set at the top in a portrait game depending on what your gameplay is all about, for example, if you have a downwards scrolling or static play game. It’s possible to make banner placements on a landscape game as long as they don’t effect gameplay.

When we’re thinking of ideas for a new project, being game developers of mainly casual, snackable games, we will always try to head for a portrait version if it fits, because of the great benefits banner ads offer.

Rewarded Videos

Players love rewarded videos because they offer complete choice and remind the player that they are in total control over whether they watch an ad or not. The option to watch a short video for the reward of double coins, or time, or an ‘instant’ character or world unlock, is utterly at their command. Most players will embrace that ‘get it now’ offer, where some will prefer the challenge of completing objectives of the game knowing they have done so without a quick fix.

Rewarded videos can potentially increase retention in your game, players know there is a way to achieve game advancement without the grind of playing for weeks to get the same rewards. It can be the difference between getting bored with the grind and deleting, to unlocking a great new character or power up that refreshes the interest to play further into the game.

In App Purchases

These come in many forms, buying characters, coin packs, gem bundles, power ups or upgrades just to name a few. Offering your player the first couple of characters for example as a free reward for completing the first few levels or objectives in your game, can open up their curiosity to the rest of your In App Purchases.

If they have enjoyed the experience of something new for free as a bonus, then they will see further offerings as a fair exchange for making a purchase and potentially that ‘feel good’ factor. It gives the player the chance to settle into your game before being bombarded with ‘buy now’ pop ups and the like.

Sponsorships

Although not too common in the realms of us Indie Dev’s, making partnership deals with Youtube or Instagram influencers can be a great way to leverage audiences and ultimately drive traffic to your games. Typically, these deals are secured on a revenue share basis where you’ll handle all the building and technical side and they take care of the marketing side.

Often these can be instigated via simple DM’s and generally these influencers will be open to a conversation at the very least. It’s a good idea to have something pre-built to show them when crafting your pitch, as this can increase the excitement and make the project proposition a real thing.

There’s also product placement, IP collaborations with famous brands and even celebrities to throw into the mix. However, there’s a ton more hoops to jump through to make a deal of this nature happen, but hey, thinking big never actually hurt anyone!

Highlights, Quick Wins & Takeaways:

1. Interstitial Ads – Full screen pop up ads typically shown on Game over screens.

2. Banner Ads – Ensure these do not interfere with the gameplay and/or UI buttons.

3. Rewarded Videos – Used to reward players by gifting Coins, Lives, Level Unlocks, Characters etc.

4. In App Purchases – For Hyper Casual games be sure to include a “Remove Ads” consumable IAP at least.

5. Sponsorship – Team up with Influencers or Brands for an Epic Partnership!

Links & Resources mentioned in this Episode:

 

Ad Network SDK’s


Chartboost
https://www.chartboost.com/

Admob
https://www.google.com/admob/

Applovin
https://www.applovin.com/

Revmob
https://www.revmobmobileadnetwork.com/

Facebook
https://developers.facebook.com/docs/apis-and-sdks

Leadbolt
https://www.leadbolt.com/

InMobi
https://www.inmobi.com/

Reward Video SDK’s:


Vungle
https://vungle.com/

Unity Ads
https://unity3d.com/unity/features/ads

Adcolony
https://www.adcolony.com/

Ad Mediation SDK’s


Fyber ( Formely Heyzap )
https://www.fyber.com/

TapDaq
https://tapdaq.com/

MoPub
https://www.mopub.com/

Ironsrc / Supersonic
https://www.ironsrc.com/

Appodeal
https://www.appodeal.com/home/

 

Thank you so much for listening! You’re Awesome.

We truly do appreciate you taking time out of your day to listen and hope you got some value.

If you enjoyed today’s show, it would go such along way if you hit that Subscribe button and also Share via your favourite social networks. You can use any of the buttons you see on this page.

We’d also be forever grateful if you’d consider sparing just a quick minute to:

Leave us an Honest Rating & Review in iTunes.

We always read each and every one personally and it always makes our day!

Thanks so much, Kevin & Jilly.

Kevin & Jilly RisingHigh Academy

009: Our Top 5 Reasons why you should sign a Deal with a Mobile Publisher.


Game Dev Podcast - 009 - Mobile Game Publishers

This week we discuss the plans and goals any Indie Game Developer should follow when making games for the mobile platforms. Be it the Apple App Store, GooglePlay or Amazon, our advice is always the same whether you’re an absolute beginner or have been making games for a while, head for that Publishing Deal.

There’s a multitude of benefits for teaming up with an established mobile game publisher when launching your titles, the most arguably is traffic. Without a solid User Acquisition ( UA ) strategy in place it’s going to be a struggle to drive downloads to your game and to get noticed.

Any Publisher worth their salt already have a vast, daily active network of players within their existing portfolio to cross promote and market your game to, this is vital especially on launch day. They’ll also have solid connections within the industry especially with the platforms themselves.

They can get your game in front of the people who make the decisions on the games that will be featured on any given week on the stores ( Thursday is the main refresh and launch day ) and often have contacts in the press to get that all important exposure. They bring experience you can learn from as for the most part know what will, and will not work.

You’ll also typically earn more money from your mobile game. With downloads comes increased revenue and it’s also not uncommon for the Mobile Publishers to have special deals with the Ad Networks to ensure the highest eCPM possible for the ads that show. Although you are sacrificing a decent percentage of the total revenue of the game ( usually it’s a 50 / 50 Split ( after any UA costs ) you’ll still earn way more due to the downloads achieved.

It’s a win / win situation and we strongly believe that you should be striving to build a game and sign a publisher deal within your first 10 games if you’re serious about building games in the mobile space.

Highlights, Quick Wins & Takeaways:

1. It sets your standards high right out the gate – Average generally won’t make the cut.

2. Forces You to do your market research to increase your chances of building games the publishers want.

3. Publishers usually have great relationships with the Platform Feature Teams ( Apple App Store, GooglePlay, Amazon ).

4. They have Traffic and can drive downloads – An established cross promotion network of players to market your game.

5. You’ll typically Earn more – A smaller slice of a much larger pie generally works out better.

Thank you so much for listening! You’re Awesome.

We truly do appreciate you taking time out of your day to listen and hope you got some value.

If you enjoyed today’s show, it would go such along way if you hit that Subscribe button and also Share via your favourite social networks. You can use any of the buttons you see on this page.

We’d also be forever grateful if you’d consider sparing just a quick minute to:

Leave us an Honest Rating & Review in iTunes.

We always read each and every one personally and it always makes our day!

Thanks so much, Kevin & Jilly.

Kevin & Jilly RisingHigh Academy