Signing a Publishing Deal with Voodoo Games – Chris Trudeau

This week on the Podcast

Today I sit down with Academy Member Chris Trudeau of Boston Trudeau Studios, who landed himself a publishing deal with Voodoo with his latest game title Twenty48 Solitaire, so huge congrats to Chris, super excited at such an awesome success story.

You can Download Twenty48 Solitaire here.

In our conversation, we discuss how Chris made the leap from being a professional finish carpenter, dabbling with selling print on demand t-shirts from his 2 Etsy shops as a side hustle, to stumbling across Buildbox and ultimately creating mobile games.

Using a deck of cards to brainstorm game ideas, thinking how to twist this classic card game, and grabbing tons of feedback from family and friends, the first versions of Twenty48 Solitaire was born.

Chris hired someone on Fiverr to create his first prototype ( made in just 12 hours ) in unity. Soon after that, he made the transition to the new engine and he quickly starting learning for himself, and has never looked back.

After contacting Voodoo with his idea, within a few months he had secured what would become a life changing publishing deal with Voodoo.

Chris tells us why he loves Voodoo so much and how he’s constantly learning from the publishing support team.

He loves the fact they are genuinely excited about building games and make you feel part of team. After landing his publishing deal with Voodoo he soon realised they have so much patience with small dev’s, are pro-active and get things moving fast.

Although Twenty48 Solitaire is not the ‘normal’ hyper casual game we are used to seeing from this publisher, Chris explains they are always open to new games that go against trends, something different that will stand out from the crowd and ultimately get you a publishing deal with Voodoo.

Next on the agenda for Chris in the coming months will be the maintenance of Twenty48, making sure it performs well and carrying out further game test ideas with the Voodoo Publishing team.

There are also thoughts of team expansion within Boston Studios, but the main focus will be with Voodoo and coming up with that next great game.

It’s fantastic to have Chris inside the Academy and it’s been an absolute pleasure to celebrate his publishing deal with Voodoo. It really couldn’t of happened to a nicer guy.

I asked Chris what he enjoyed the most about being a member, and unsurprisingly ( as everyone says the same ) it was our Academy Live Game Design Show where we keep up to date with our game idea research, App Store charts and  trends that bring him the most inspiration. Nice!

I’d like to thank Chris for joining me in today’s special podcast and for sharing his game Dev story, I wish him every future success.

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