Running a Mobile Game Studio and Game Developer Training Academy

This week on the Podcast

As July marks the one year Anniversary of our Game Developer Training Academy, we decided it would be nice to sit down and have a chat about our journey so far.

We chat about the complex challenges of running a mobile game studio and the Academy at the same time.

Why we set up the RisingHigh Academy

The main influence behind the whole game developer training school idea, came from being asked to speak at Carter Thomas’ Bluecloud Live Event in Amsterdam back in 2016.

It was a fantastic experience being amongst fellow game and app developers, even though it was just for a short while I really enjoyed it.

As I’m sure you’d agree with, and can most likely relate to, when you’re building games it can be a very solitary and insular experience. It wasn’t until I met up with other game devs at the event, I realised just how much this can affect your inspiration, your workflow and decision making.

Working alone is actually a bad idea in general. I really felt I wanted to hone in on something, a project of some sort, that would bring devs of all skills together, to share experiences and knowledge.

I also released that I was being asked a ton of questions about running a mobile game studio and questions like…

  • What’s the secret to getting featured so many times what does it take?
  • How did you find a publisher and get a deal?
  • What made you go solo and split from the publisher?

Running a Mobile Game Studio & the Academy

RisingHigh Studio has seen incredible success for little old us. Every game we’ve released with the publisher, and then on our label, has been featured by Apple and we’ve amassed millions of downloads organically. 

It was difficult to know what to do next and to continue at the speed we were going. In truth, running a mobile game studio at the pace we were releasing games, I was a little burnt out and fancied a change of some kind.

After chatting with Carter about the crossroads I felt I was at with the game studio, he said:

“Well, you’ve been featured so many times and have a 100% record. Everyone wants to know how you’ve done it and how they can do it too. Why don’t you put together a course?”

No Looking Back!

Since that moment we haven’t looked back and our App Store Foundation Course was launched and subsequently the RisingHigh Academy was born. Our members grew and it has been one of the most exciting times ever for us. It’s been a ton of hard work and a huge learning process.

We now have an absolutely brilliant group of really talented people from different walks of life from all over the world.

Game developers who have adopted our strategies have gone on to be featured by Apple, signed publisher deals and achieved remarkable success.

Our members have had 6 Apple Features and many Major Publisher Deals signed this year alone, it’s amazing and we couldn’t be more thrilled.

It’s totally inspiring and it’s one of the best decisions we’ve ever made.

Our members love it, we love it and we think you’ll love it too.

If you want to come get involved simply head over here to find out more.

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