This week on the Podcast
So how long does it take to make a mobile game? In this episode, we reveal our process for setting internal deadlines and timescales when we start to make one of our “snackable” casual games.
This is based on planning to pitch Apple for a feature and not to a hyper casual publisher for testing.
When it comes to figuring out how much time you need to put aside to make, develop and actually ship your new indie game the answer all comes down to some key decisions.
It will always depend on the overall size and scope of the game you’re building, which is something to consider in the very early planning stages, and can really influence the overall games content.
Will you make a level based game or an endless random game? Will you have characters to collect? If so, how many levels or characters is the least amount you could actually launch with?
Will you go for a soft launch for your game and gather valuable feedback and data or simply push out a viable MVP ( minimal viable product ).
These core decisions early on can be the difference between 6 weeks and 6 months and it’s super important to get a handle on this as soon as possible.
So how long does it take to make a mobile game? For ultra casual or hyper casual games, these can generally be built in a matter of days rather than weeks or months so keep that in mind if that’s the game you’re looking to create.
How long does it take to make a mobile game?
- Setting deadlines is crucial to actually complete your game.
- We head for a 6 week turnaround time.
- Set aside dedicated, focussed time to work on your project.
- Allow 4-6 weeks to pitch the App Store Feature Teams.
- Building endless or randomly generated games are the quickest type to make.
- Keep the amount of characters down to a minimum to launch with.
- Re-evaluate the timescale after a few days of building.
- Save all the “nice to have” content for future updates.
- Take the deadline serious, even if you go over, you’ll still be further along.
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