Top Hyper Casual Games October 2020

The Top 12 Hyper Casual Games – October 2020

Hyper Casual Games Video

Each week inside the Academy we host Academy Live, our flagship weekly #gamedev and mobile game design show. Covering in-depth Market Analysis and Trend Research, we break apart the Top Games from the App Store each week.

We deep dive into what makes them successful, and just why are they trailblazing the charts. This up to the minute research ensures we’re creating games that players will love and the Top Publishers will actually want. It’s the best way to understand current hyper-casual game design at a deeper level.

We love it, our members love it and we think you’ll love it too.

Here’s the run down of the 12 games we put through their paces this month. These are simply the best hyper-casual games we saw out on iOS in October 2020!

Don’t forget, you can watch all the shows in full ( Over 170+ episodes ), covering all aspects of powerful effective game design, the latest trends in mobile gaming news, up to the minute marketing strategies and everything about hyper-casual publishers in general. You’ll have access to all our workshops and courses along with a growing, active game developers community to chat, get feedback and collaborate with.

There’s so much more to learn and discover inside the Academy and you can simply click here for full details on how to become an Academy Member.

Links to all the Hyper Casual games we played this month inside the Academy:

Agent Zero! – Groo Gadgets Pty Ltd

Download

Basketball Roll – Supersonic Studios Ltd

Download

Chat Master! – Supersonic Studios Ltd

Download

Force Master – Voodoo

Download

Gang Blast – ZPLAY

Download

Hero VS Criminal – RadPirates

Download

Hospital Inc. – Lion Studios

Download

Match 3D – Loop Games

Download

Roof Rails – Voodoo

Download

Shortcut Run – Voodoo

Download

Stair Run – Voodoo

Download

Tile Race – Marcin Majchrak

Download

Top Hyper Casual Games September 2020

The Top 12 Hyper Casual Games – September 2020

Hyper Casual Games Video

Each week inside the Academy we host Academy Live, our flagship weekly #gamedev and mobile game design show. Covering in-depth Market Analysis and Trend Research, we break apart the Top Games from the App Store each week.

We deep dive into what makes them successful, and just why are they trailblazing the charts. This up to the minute research ensures we’re creating games that players will love and the Top Publishers will actually want. It’s the best way to understand current hyper-casual game design at a deeper level.

We love it, our members love it and we think you’ll love it too.

Here’s the run down of the 12 games we put through their paces this month. These are simply the best hyper-casual games we saw out on iOS in September 2020!

Don’t forget, you can watch all the shows in full ( Over 170+ episodes ), covering all aspects of powerful effective game design, the latest trends in mobile gaming news, up to the minute marketing strategies and everything about hyper-casual publishers in general. You’ll have access to all our workshops and courses along with a growing, active game developers community to chat, get feedback and collaborate with.

There’s so much more to learn and discover inside the Academy and you can simply click here for full details on how to become an Academy Member.

Links to all the Hyper Casual games we played this month inside the Academy:

Ball Slider 3D – Tastypill

Download

Drifty Race 3D – Voodoo

Download

Firefighters 3D – Dzmitry Shyshanouski

Download

HeliGunner – Artem Gumennikov

Download

Perfect Golf: Satisfying Game – Madbox

Download

Police Officer – Kadir Sert

Download

RacerKing – Small Beautiful

Download

Road Glider – Estoty

Download

Run Royale 3D – Supersonic

Download

Swing Loops – SayGames LLC

Download

Swipe Fight- Boombit Inc

Download

Wrestling! – Kyrylo Venzhyn

Download

Top Hyper Casual Games August 2020

The Top 12 Hyper Casual Games – August 2020

Hyper Casual Games Video

Each week inside the Academy we host Academy Live, our flagship weekly #gamedev show. Covering in-depth Market Analysis and Trend Research, we break apart the Top Games from the App Store each week.

We deep dive into what makes them successful, and just why are they trailblazing the charts. This up to the minute research ensures we’re creating games that players will love and the Top Publishers will actually want. It’s the best way to understand current hyper-casual game design at a deeper level.

We love it, our members love it and we think you’ll love it too.

Here’s the run down of the 12 games we put through their paces this month. These are simply the best hyper-casual games we saw out on iOS in August 2020!

Academy Live Game Dev Shows in August 2020

Don’t forget, you can watch all the shows in full ( Over 160+ episodes ), covering all aspects of powerful effective game design, the latest trends in mobile gaming news, up to the minute marketing strategies and everything about hyper-casual publishers in general. You’ll have access to all our workshops and courses along with a growing, active game developers community to chat, get feedback and collaborate with.

There’s so much more to learn and discover inside the Academy and you can simply click here for full details on how to become an Academy Member.

All the games we played this month:

Chart positions correct as from the date of playing taken from the iOS US games chart in the month of August 2020. Data captured from SensorTower.com.

LIVE 166 – AUGUST 14TH

Build Roads – Rollic Games

Download Game
Chart Position – Uncharted

Guilty! – Homa Games

Download Game
Chart Position – 38

Log Thrower – Playgendary

Download Game
Chart Position – 6


LIVE 167 – AUGUST 21st

Type Run – Voodoo

Download Game

Chart Position – 8

No One Escape! – Lion Studios

Download Game

Chart Position – 58

Prison Escape!! – MADBOX

Download Game

Chart Position – Uncharted


LIVE 168 – AUGUST 28TH

Summer Buster – Alictus

Download Game

Chart Position – Uncharted

Staff! – SayGames LLC

Download Game

Chart Position – Uncharted

Invincible Hero – SuperSonic

Download Game

Chart Position – Uncharted


Honorable Mentions

Color Roll 3D – Good Job Games

Download Game

Chart Position – N/A

Web Hero – Supersonic Studios

Download Game

Chart Position – Uncharted

Hyper Jobs – Gamejam co

Download Game

Chart Position – N/A

Top Hyper Casual Games July 2020

The Top 12 Hyper Casual Games – July 2020

Hyper Casual Games Video

Each week inside the Academy we host Academy Live, our flagship weekly #gamedev show. Covering in-depth Market Analysis and Trend Research, we break apart the Top Games from the App Store each week.

We deep dive into what makes them successful, and just why are they trailblazing the charts. This up to the minute research ensures we’re creating games that players will love and the Top Publishers will actually want. It’s the best way to understand current hyper-casual game design at a deeper level.

We love it, our members love it and we think you’ll love it too.

Here’s the run down of the 12 games we put through their paces this month. These are simply the best hyper-casual games we saw out on iOS in July 2020!

Academy Live Game Dev Shows in July 2020

Don’t forget, you can watch all the shows in full ( Over 150+ episodes ), covering all aspects of powerful effective game design, the latest trends in mobile gaming news, up to the minute marketing strategies and everything about hyper-casual publishers in general. You’ll have access to all our workshops and courses along with a growing, active game developers community to chat, get feedback and collaborate with.

There’s so much more to learn and discover inside the Academy and you can simply click here for full details on how to become an Academy Member.

All the games we played this month:

Chart positions correct as from the date of playing taken from the iOS US games chart in the month of July 2020. Data captured from SensorTower.com.

LIVE 162 – JULY 3RD

Bullet Rush! – Voodoo

https://apps.apple.com/gb/app/bullet-rush/id1518831056
Chart Position – Uncharted

Tie N Dye – Voodoo

https://apps.apple.com/US/app/id1502803978?l=en
Chart Position – 104

Murder Hornet! – Lion Studios

https://apps.apple.com/US/app/id1517461736?l=en
Chart Position – 19


LIVE 163 – JULY 10TH

Ladder .io – Voodoo

https://apps.apple.com/gb/app/ladder-io/id1497965130

Chart Position – Uncharted

Shake Down Balls – Voodoo

https://apps.apple.com/gb/app/shake-down-balls/id1493794108

Chart Position – Uncharted

Agent Action – SayGames LLC

https://apps.apple.com/US/app/id1496621735?l=en

Chart Position – 108 Simulation

Touchdown Master – Voodoo

https://apps.apple.com/gb/app/touchdown-master/id1489434986

Chart Position – Uncharted


LIVE 164 – 17TH JUNE

Jumpero – Voodoo

https://apps.apple.com/gb/app/jumpero/id1479973451

Chart Position – Uncharted

Scribble Rider – Voodoo

https://apps.apple.com/gb/app/scribble-rider/id1518267642

Chart Position – Uncharted

Go Karts! – Voodoo

https://apps.apple.com/gb/app/id1508726574

Chart Position – Uncharted


LIVE 165 – 24TH JULY

What the Fight – Voodoo

https://apps.apple.com/gb/app/what-the-fight/id1518832623

Chart Position – Uncharted

Mr Spy : Undercover Agent – Madbox

https://apps.apple.com/US/app/id1501863189?l=en

Chart Position – Uncharted

Stealth Master – SayGames

https://apps.apple.com/US/app/id1518389230?l=en

Chart Position – Uncharted

Top Hyper Casual Games June 2020

The Best 12 Hyper Casual Games – June 2020

Hyper Casual Games Video

Each week inside the Academy we host Academy Live, our flagship weekly #gamedev show. Covering in-depth Market Analysis and Trend Research, we break apart the Top Games from the App Store each week.

We deep dive into what makes them successful, and just why are they trailblazing the charts. This up to the minute research ensures we’re creating games that players will love and the Top Publishers will actually want. It’s the best way to understand current hyper-casual game design at a deeper level.

We love it, our members love it and we think you’ll love it too.

Here’s the run down of the 12 games we put through their paces this month. These are simply the best hyper-casual games we saw out on iOS in June 2020!

Academy Live Game Dev Shows in June 2020

Don’t forget, you can watch all the shows in full ( Over 150+ episodes ), covering all aspects of powerful effective game design, the latest trends in mobile gaming news, up to the minute marketing strategies and everything about hyper-casual publishers in general. You’ll have access to all our workshops and courses along with a growing, active game developers community to chat, get feedback and collaborate with.

There’s so much more to learn and discover inside the Academy and you can simply click here for full details on how to become an Academy Member.

All the games we played this month:

Chart positions correct as from the date of playing taken from the iOS US games chart in the month of June 2020. Data captured from SensorTower.com.

LIVE 158 – JUNE 5TH

Hero Strike 3D – Kwalee

https://apps.apple.com/gb/app/hero-strike-3d/id1514745930
Chart Position – Uncharted

Pong Toss 3D – Tokyo Smart Games

https://apps.apple.com/gb/app/pong-toss-3d/id1498554832
Chart Position – Uncharted

Flip Tumbling – Bony Yousuf ( Kwalee )

https://apps.apple.com/gb/app/flip-tumbling/id1475077823
Chart Position – 43


LIVE 159 – JUNE 12TH


HellCopter – SayGames LLC

https://apps.apple.com/US/app/id1508334081?l=en

Chart Position – 41

Desert Riders – SayGames LLC

https://apps.apple.com/US/app/id1516289529?l=en

Chart Position – 81

Agent Action – SayGames LLC

https://apps.apple.com/US/app/id1496621735?l=en

Chart Position – 108 Simulation

Johnny Trigger Sniper – SayGames LLC

https://apps.apple.com/US/app/id1517806621?l=en

Chart Position – Uncharted


LIVE 160 – 19TH JUNE


Garden Balls – SayGames LLC

https://apps.apple.com/gb/app/garden-balls/id1507953957

Chart Position – Uncharted

Brush Hit – Voodoo

https://apps.apple.com/gb/app/brush-hit/id1508157108

Chart Position – Uncharted

Samurai Flash! – Supersonic Studios Ltd

https://apps.apple.com/gb/app/samurai-flash/id1509280095

Chart Position – 20


LIVE 161 – 26TH JUNE


Money Buster! – Alictus

https://apps.apple.com/US/app/id1515884940?l=en

Chart Position – 4

Sneaker Art! – TapNation

https://apps.apple.com/US/app/id1515696634?l=en

Chart Position – 9

Wheel Scale! – Supersonic Studios Ltd

https://apps.apple.com/US/app/id1506552451?l=en

Chart Position – 18

Homa Games - Hyper Casual Publisher - Olivier Le Bas

Publisher Spotlight: Olivier Le Bas, Co-Founder of Homa Games



You develop, Homa publish.

“Homa Games is an independent mobile game studio specializing in the publishing, user acquisition and monetization of mobile games. Serving both IOS and Android users, our existing games have been top ranked in their categories and have also appeared in ‘featured apps’ categories.”

I was very lucky and honoured to be able to sit down with Olivier Le Bas, co-founder of Homa games and chat about all things mobile game publishing and what goes into creating hit hyper casual mobile games.

Founded in late 2017 by Olivier along with co-founders Daniel Nathan and JuanJose Mostazo, Homa games have fast become one of the Top Mobile Games Publishers. Working out of their offices in Paris, what is now regarded a Mecca for Hyper Casual Games Publishers, they’ve released 18 Hit titles and amassed millions of downloads.

We asked Academy members to provide the questions they wanted answers to the most and after merging them all , ended up with around 20 or so.

Whilst I didn’t quite get to ask them all specifically, although we covered a ton of them and many others, Olivier was overly generous with his time and the whole session lasted around an hour and a half!

What’s more, and perhaps for those who really want to get into the specifics, listed below are the questions and answers to ensure we didn’t skip anything.

Be sure to head over and thank Olivier for taking the time a join us and being so candid and transparent and being a driving force for good in the industry.

Questions From Developers Gathered from the RisingHigh Academy

Do you do CTR testing? What are your KPI goals when testing? What kind of deals do devs get when their game meets the KPIs?

Yes, we created a product called FMV. It includes fast market validation, CTR testing, and many other components that further evaluate an app’s potential. We believe that the ratio of clicks to impressions on Facebook isn’t the only way to judge the potential of a new app. Our more detailed measures give you greater visibility into how well your app is performing.

Goals depend on where the app has been tested but, if we are explicitly talking about a Facebook testing campaign on iOS, we’ll consider a CTR at 4% interesting, while a CTR higher than 7% is a must go. Again, this is one of the several KPIs we test to evaluate an app’s potential. There are many others, such as session time, CPI, retention, and so on.

We believe that CTR is likely to be a good metric of what we call a “toy”, which is a game mechanic in Hyper-Casual.

Our deals vary depending on the partnership and the studio’s needs. In most cases, we are helping studios cover their development costs. Our expertise is structured around different services such as Game Design, UA & Monetization, Creative knowledge, Advanced Technology, and Market Trends.

We’re always looking for diamonds in the rough but, like any jewel dealer, we pay more for diamonds that only need to be cut. We’re continually and thoroughly exploring diamond mines; as you can imagine, this can become quite expensive. Therefore, we need a high return on investment to make it work.

How do you see the current state of the market with hypercasual suffering from non-game games that are mostly not profitable but take a good part of the marketing space?

We are very optimistic about the hyper casual market and its sub-genre, including ultracasual games. The Hyper Casual market is as unbelievable as encouraging; it provides ways to innovate and bring new experiences to our users. Hyper-Casual has disrupted two things:

    1. Content creation: from 6 months prototyping to 1 week
    2. Strong UA/Monetization: from LTV to IPM.

How do you see the current state of the industry with 2 heavy monopolies, Applovin with Lion Studios & IronSource with SuperSonic Studios?

How do you think to compete within this situation as a smaller company without the market advantages they have and with the small margins Hyper Casual games have in general?

We see every app content provider in this industry, whether they are TikTok, Applovin, or Google, as a competitor. Applovin & IronSource are part of them and we believe that our internal technologies on cross networks buying & monetizing is definitely one of the most innovative in the market (Last year, Mopub stated that our company, along with Tenjin, were the first ones to have impression level data.

It should be remembered that we are in an industry where creativity is key and no company, large or small, has a monopoly on creativity. I don’t know if you remember the launch of Flappy Bird, which took the app stores by storm, but it was a one-person show from a garage in Vietnam.

Are you a company that is interested in growth or profitability? If both, how do you manage the conflict of interest between developers (who are in for profitability) and your own company goals?

Homa has been well known in the industry to only focus on profitability. We have an excellent understanding of the volume/chart impact on our games and how much extra revenue and profit we can generate depending on the different thresholds of installs we are getting. We are following this methodology.

Without mentioning the game or the developers (out of privacy and NDA contracts) but can you name a clear number of what developers have earned with your published titles (best case and worst case)? I ask this because there are so many developers who never saw any money even thou​gh they had the number one titles in the charts with apparently successful games.

We can’t mention clear numbers as they are confidential, but I can tell you that our goal is to make sure that every developer working with us is earning a minimum of 6 digits per title. We have a long term strategy, we want our developers to make money more than just hitting top charts.

Can you tell us about a negative story of game publishing? A game that had the KPIs but didn’t scale well for example?

I ask this because I would like to know about how your company handles failures and disappointments which happen more often than the successes.

We work in an industry that builds on the idea of making quick money and the dream of getting rich, nonetheless, the reality is for 99% the exact opposite?

The most important factor is the transparency we have with our partners. We do believe that as long as everything, including the expectations, are clearly stated right from the beginning, we are limiting future problems. We always take failures as learnings. We do have a writing and post mortem culture. We don’t make any mistakes twice.

Regarding disappointments, we are in an industry that doesn’t tolerate many of them. Either the developer and ourselves make a bad prototype or a bad launch, or we are learning to make the next hit. From our experience, the best developers are the ones who are never “disappointed” because they learn every time, and they know the learning process is tough. At Homa, we act with the same professionalism.

What’s the hit to testing prototype ratio (to set realistic expectations )?

Our target is a minimum of 8%. This number is considered huge in the industry, but when you have the right team working with our tech products and resources, this number is achievable.

Do you accept games built with Buildbox 3 for release?

Yes, Buildbox has shown some great progress with their new version.

Do you have a general process to improve D7 retention?

We are extremely focused on reading data along the whole user journey and D7 is definitely one of the most challenging thresholds. Our different analytics tool alongside our data analyst and game designer are putting a strong focus on taking the right actions in order to optimize the user journey as well as the revenue generated per user.

Why should I publish my Game with you and not someone else?

Technology & having a data-driven approach makes the relationship with our developers extremely healthy and transparent on the decision we take.

Care & knowledge is demonstrated by sharing information throughout the squad and the developer with a disruptive approach with IPs & super casual games.

I​f the game doesn’t meet the metrics, how long before we can pitch the game to someone else or self publish?

The developer can take back his game straightaway.

Do you provide help for game development? Do you provide art or other asset assistance for your developers?

We provide a bank of assets, art/UX direction, SDKs integration with our tool Homa Belly, publishing the game on our hidden accounts, etc.

Do you have technical(programming) support for your developers with Q&A?

Yes, our internal team based in our HQ take care of you.

What is the revenue split with developers? Is this negotiable?

We are quite flexible because it’s all about the risk/reward ratio & the work we put in. We are doing up to 50% profit sharing without a cap. It will vary if we fund the developer, work on the game from the ideation, make the iterations, add a potential IP to it. We always want to make a fair deal, we are here for the long run, and we want to publish multiple hits per year with each studio that we work closely with.

How do you report Ad Revenue? Do developers have access even in a read-only form to ad providers?

Yes, it’s included in our contract. Our partners should have access to the ad revenue & spend data.

What are the methods of communication and what can be expected in terms of response time?

Care & knowledge sharing is what we consider the most critical component of success between a publishing manager & a studio. All our squads have a limited number of studios they take care of to provide the best quality of service (maximum eight studios). It lets us work and reply to our partner, like colleagues, under a few hours. At the same time, we are providing several tools to make our partner autonomous via our HomaLab dashboard, our HomaBelly product, and detailed documentation.

Connect and get your Game Published with Homa Games

Publish with Homa Games


Thank Olivier personally over on Linkedin:

Connect on Linkedin

Send Him an Email:

olb@homagames.com

See their Games:

Homa Games on the Apple Appstore

Homa Games on Google Play

Visit The Website:

Homa games

And of course, if you’re looking to sign your game with one of the biggest mobile publishers of Hyper Casual games on the planet, head on over using the link below and be sure to tell him you came from the Academy and you’ll jump to the front of the queue, ahh yeah 🙂

Top 12 Hyper Casual Games May 2020

The Best 12 Hyper Casual Games – May 2020

Hyper Casual Games Video

Each week inside the Academy we host Academy Live, our flagship weekly #gamedev show. Covering in-depth Market Analysis and Trend Research, we break apart the Top Games from the App Store each week.

We deep dive into what makes them successful, and just why are they trailblazing the charts. This up to the minute research ensures we’re creating games that players will love and the Top Publishers will actually want. It’s the best way to understand current hyper-casual game design at a deeper level.

We love it, our members love it and we think you’ll love it too.

Here’s the run down of the 12 games we put through their paces this month. These are simply the best hyper-casual games we saw out on iOS in May 2020!

Academy Live Game Dev Shows in April 2020

Don’t forget, you can watch all the shows in full ( Over 150+ episodes ), covering all aspects of powerful effective game design, the latest trends in mobile gaming news, up to the minute marketing strategies and everything about hyper-casual publishers in general. You’ll have access to all our workshops and courses along with a growing, active game developers community to chat, get feedback and collaborate with.

There’s so much more to learn and discover inside the Academy and you can simply click here for full details on how to become an Academy Member.

All the games we played this month:

Chart positions correct as from the date of playing taken from the iOS US games chart in the month of May 2020. Data captured from SensorTower.com.

Academy Live 155 – 1st May

Wobble Man – Ohayoo

Chart Position – 1

Hide ‘N Seek! – Supersonic Studios Ltd

Chart Position – 12

Knock’em All – Voodoo

Chart Position – 49

Academy Live 156 – 8th May

Crowd Bomber – Voodoo

Chart Position – 38

Bungeet! – Voodoo

Chart Position – Uncharted

Super Sniper – Voodoo

Chart Position – Uncharted

Academy Live 156 – 15th May

Hyper Life – Suji Games

Chart Position – 2

Gun Gang – Rollic Games

Chart Position – 54

Escape Masters – Playgendary

Chart Position – 159

 


Academy Live 157 – 22nd May

Baseball Hero – Rollic Games

Chart Position – uncharted

Tower Run – Voodoo

Chart Position – 2

Flick Chess! – Supersonic Studios

Chart Position – 14

Top Hyper Casual Games April 2020

The Best 12 Hyper Casual Games – April 2020

Hyper Casual Games Video

Each week inside the Academy we play test the latest and greatest Hyper Casual games to storm the charts. We dissect the gameplay mechanics, the game design and monetisation to discover what makes them super successful and how they got to publish with some of the biggest mobile publishers out there today.

Here’s our run down of the games we put through their paces in April.

Academy Live Game Dev Shows in April 2020

Don’t forget, you can watch all the shows in full ( Over 150+ episodes ), covering all aspects of powerful effective game design, the latest trends in mobile gaming news, up to the minute marketing strategies and everything about hyper-casual publishers in general. You’ll have access to all our workshops and courses along with a growing, active game developers community to chat, get feedback and collaborate with.

There’s so much more to learn and discover inside the Academy and you can simply click here for full details on how to become an Academy Member.

All the games we played this month:

Chart positions correct as from the date of playing taken from the iOS US games chart. Data captured from SensorTower.com.

Academy Live 150 – 2nd April

Parkour Masters – Voodoo

https://apps.apple.com/us/app/parkour-masters/id1485248622

Chart position – uncharted

Cube Surfer! – Voodoo

https://apps.apple.com/us/app/cube-surfer/id1499118002 

Chart position – uncharted

Glide Race 3D – Good Job Games

https://apps.apple.com/us/app/glide-race-3d/id1503526107

Chart position – uncharted


Academy Live 151 – 10th April

The Cook – SayGames LLC

https://apps.apple.com/US/app/id1503886368?l=en

Chart Position – 5

Hypermarket 3D – Suji Games

https://apps.apple.com/US/app/id1501771464?l=en

Chart Position – 2

NERF Epic Pranks – Homa Games

https://apps.apple.com/US/app/id1492810298?l=en

Chart Position – 23


Academy Live 152 – 17th April

Rolly Legs – Voodoo

https://apps.apple.com/gb/app/rolly-legs/id1502139765

Chart Position – uncharted

Draw Joust! – Voodoo

https://apps.apple.com/gb/app/draw-joust/id1497532365

Chart Position – 6

Rolly Hill – Voodoo

https://apps.apple.com/gb/app/rolly-hill/id1482773649

Chart Position – uncharted


Academy Live 153 – 24th April

Rope Vs Ball – Voodoo

https://apps.apple.com/gb/app/rope-vs-ball/id1500931019

Chart Position – uncharted

Road Race 3D – Tastypill

https://apps.apple.com/gb/app/road-race-3d/id1482264887

Chart Position – 67 in Racing Category

Stack Colors! – Voodoo

https://apps.apple.com/gb/app/stack-colors/id1504295793

Chart Position – uncharted

Top Hyper Casual Games - March 2020

The Best 12 Hyper Casual Games – March 2020

Hyper Casual Games Video

Each week inside the Academy we play test the latest and greatest Hyper Casual games to storm the charts. We dissect the gameplay mechanics, the game design and monetisation to discover what makes them super successful and how they got to publish with some of the biggest mobile publishers out there today.

Here’s our run down of the games we put through their paces in March.

Academy Live Game Dev Shows in March 2020

Don’t forget, you can watch all the shows in full ( Over 150+ episodes ), covering all aspects of powerful effective game design, the latest trends in mobile gaming news, up to the minute marketing strategies and everything about hyper-casual publishers in general. You’ll have access to all our workshops and courses along with a growing, active game developers community to chat, get feedback and collaborate with.

There’s so much more to learn and discover inside the Academy and you can simply click here for full details on how to become an Academy Member.

All the games we played this month:

Chart positions correct as from the date of playing taken from the iOS US games chart. Data captured from SensorTower.com.

Academy Live 146 – 6th March

Overtake – Kwalee

https://apps.apple.com/US/app/id1286341761?l=en

Chart position – 8

Will It Shred? – BoomBit Inc.

https://apps.apple.com/US/app/id1500245487?l=en

Chart position – 20

Lucky Looter – RadPirates

https://apps.apple.com/US/app/id1488473004?l=en

Chart position – 5


Academy Live 147 – 13th March

Drive Hills – SayGames LLC

https://apps.apple.com/US/app/id1497133769?l=en

Chart position – 34

Border Patrol – Five Bits Inc.

https://apps.apple.com/US/app/id1498817833?l=en

Chart position – 161

Sort it 3D – SuperSonic Studios

https://apps.apple.com/US/app/id1493125671?l=en

Chart position – 6

Ultimate Disc – SuperSonic Studios

https://apps.apple.com/US/app/id1497873581?l=en

Chart position – 2


Academy Live 148 – 20th March

Dribble Hoops – Voodoo

https://apps.apple.com/us/app/dribble-hoops/id1489188581

Uncharted – New in portfolio

Design Master 3D – Voodoo

https://apps.apple.com/us/app/design-master-3d/id1491487846

Uncharted – New in portfolio

Bead Sort – Voodoo

https://apps.apple.com/us/app/bead-sort/id1500802433

Chart position – 112


Academy Live 149 – 27th March

Blend It 3D – SayGames LLC

https://apps.apple.com/US/app/id1498438583?l=en

Chart position – 4

Pizzaiolo! – Geisha Tokyo Inc.

https://apps.apple.com/US/app/id1495004134?l=en

Chart position – 1

Home Restoration – Panteon

https://apps.apple.com/US/app/id1500564080?l=en

Chart position – 2

The Ultimate List of Hyper Casual Games Publishers

The Ultimate List of Hyper Casual Game Publishers

The Ultimate List of Hyper Casual Games Publishers

Hyper Casual Games reign the App Stores and in todays mobile gaming landscape, Hyper Casual Games Publishers are royalty.

In this constantly evolving and super fast paced industry, we’ve seen, in the last 18 months the rise of a new wave of Hyper Casual Game Publishers.

Powered by skilled mobile game marketing teams and spending millions of dollars in paid user acquisition ( UA ), they are able to drive an insane amount of downloads and brute force their games to the top of the App Stores. Whilst you may not find these games in any top grossing lists, they are generating remarkable revenue.

All of these top games have gone through soft launches, and have been thoroughly tested and benchmarked. Each publisher will have their own KPI’s ( Key Performance Indicators ) that they’ll use in this testing phase.

This benchmarking will usually include measuring Day 1 / Day 3 / Day 7 game retention interchangeably and, via various marketing campaigns, will look to achieve a Low CPI ( Cost Per Install ) meaning cheap installs.  These high performing games rule the charts and it’s not by luck.

Hyper Casual Games Rule The App Stores

The rise of Hyper-Casual Publishers is the sign of a mature, booming market which are yielding high returns and huge download numbers and players.

Typically, the publishing deals are done on a revenue share model although each publisher will have different terms and a constantly changing. Many will also offer signing cash along with bonuses for achieving certain milestones.

Often as solo indie game developers, or usually at best in small teams, there’s simply no better chance of success than to team up with these giant global publishers. They can elevate your games and rule the top charts.

Make no mistake, it’s not all a bed of roses, but, for your games to truly fly high, consider pitching publishers your game and see where it takes you.

We’ve put together the definitive, Ultimate List of Hyper Casual Game publishers for 2019.

The following list details the Giants, the Big Guns, the ones you want to sign your game to and these are the Top Hyper Casual Game Publishers we deem most important right now.

In no particular order…
Hyper Casual Games Publisher - Voodoo Games
Hyper Casual Games Publisher - Ketchapp Games

Ketchapp / Ubisoft

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Ketchapp Games on the Apple App Store Ketchapp Games on iOS

Ketchapp Games on the Google Play Store Ketchapp Games on GooglePlay

Crazy Labs by TabTale

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Crazy Labs Games on the Apple App Store Crazy Labs Games on iOS

Crazy Labs Games on the Google Play Store Crazy Labs Games on GooglePlay

Hyper Casual Games Publisher - Lion Studios Games
Hyper Casual Games Publisher - Huuuge Games

Huuuge Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Huuuge Games on the Apple App Store Huuuge Games on iOS

Huuuge Games on the Google Play Store Huuuge Games on GooglePlay

Hyper Casual Games Publisher - Homa Games

Homa Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Homa Games on the Apple App Store Homa Games on iOS

Homa Games on the Google Play Store Homa Games on GooglePlay

Say Games LLC

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Say Games LLC Games on the Apple App Store Say Games LLC Games on iOS

Say Games LLC Games on the Google Play Store Say Games LLC Games on GooglePlay

Hyper Casual Games Publisher - Good Job Games

Good Job Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Good Job Games on the Apple App Store Good Job Games on iOS

Good Job Games on the Google Play Store Good Job Games on GooglePlay

Hyper Casual Games Publisher - Playgendary Games
Hyper Casual Games Publisher - Green Panda Games

Green Panda Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Green Panda Games on the Apple App Store Green Panda Games on iOS

Green Panda Games on the Google Play Store Green Panda Games on GooglePlay

Hyper Casual Games Publisher - Kwalee
Hyper Casual Games Publisher - Cheetah Mobile
Hyper Casual Games Publisher - Amanotes
Hyper Casual Games Publisher - Madbox

Madbox Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Amanotes Games on the Apple App Store Madbox Games on iOS

Madbox Games on the Google Play Store Madbox Games on GooglePlay

Appsolute Games

Company Website

Game Developer Links:

Submit Your Game

Publisher Portfolio

Appsolute Games on the Apple App Store Appsolute Games on iOS

Appsolute Games on the Google Play Store Appsolute Games on GooglePlay

Hyper Casual Games Publisher - Zplay Games

So that’s it! Have we missed any that should have made the cut? Are you a Hyper Casual Game Publisher and want to be added to our List?

You can request your company be considered so by contacting us Here.

Are you a Game Developer? Building Hyper Casual Games?
Hyper Casual Games Course for Game Developers

We’ve broken down the entire Blueprint of some of the most successful Hyper Casual games and you’ll learn all the ingredients that go into creating hyper-casual games to put you on the path to success.