
Hyper Casual Games & Retention
Hyper Casual games are dominating the App Store Top Charts. We’ve been talking about Hyper casual games since early 2017 when we saw publishers like Voodoo leading the way.
Hyper Casual games are dominating the App Store Top Charts. We’ve been talking about Hyper casual games since early 2017 when we saw publishers like Voodoo leading the way.
This week on the Podcast we finish up our devlog style episodes for this month and we look ahead to what we’ll be working on for the 2nd half of 2018, meaning Buildbox 3 or Buildbox 3D.
Following an impromptu decision to take some time out as I was approaching burnout, it soon became apparent that our schedule was completely shot and there was no podcast ready, oops.
As July marks the one year Anniversary of our Game Developer Training Academy, we decided it would be nice to sit down and have a chat about our journey so far. The challenges of running a mobile game studio and the Academy at the same time.
Working under game design constraints, especially in mobile games, can be a challenging but highly effective way to build up your inventiveness.
This week from Podcast listener Stuart asks “Do mobile games need a website or press kit and is it something worth doing anyway?” Great question!
The App Store is the playground we play in, and thus it’s super important to keep a keen eye on the market and here’s just 3 reasons to research the App Store daily.
This week we discuss our Top 5 hacks to ensure you stay motivated when making games and keep that motivation up during your game development cycle.