He is Founder of RisingHigh Studio, an award winning 13 Time Apple Featured Game Studio. He is also CEO of RisingHigh Academy, focusing on all aspects of Hyper Casual Game Design. With practical, actionable training and resources for Planning, Building and Launching successful mobile games.
As September comes to an end, the appetite for Hyper Casual “Auto-Walkers / Runners” hasn’t wavered one bit. With that said however, we’ve handpicked a selection of the most interesting hyper-casual games released this month.
August and the summer months are historically a slow period for hyper casual game releases. This year seemed to follow the trend but there was still a fair few games especially towards the end of the month.
Achieving a Low CPI for your Hyper Casual Game will be the difference between a publishing deal or not. When making prototypes it’s often easy to forget that we’re actually really making video’s to test marketability.