This week we discuss our Top 5 hacks to ensure you stay motivated during your game development cycle. Keeping energised and focussed is critical to meeting those deadlines, however loose they may actually be. We all struggle with motivation from time to time, it’s inevitable, however you can definitely influence your own motivation if you can actually figure out what you want, set and commit to your goals and try and push through those difficult phases.
Make That Commitment
Set the goal and just start! Often starting off can be the biggest hurdle. Once you have something working and moving, the hurdle will suddenly feel less of a huge obstacle. Often, and especially if you’re a solo developer, game creation needs to take place between family and / or other work commitments. It’s a very fine balance to achieve.
Try setting a daily / weekly time ( say between 8pm and 10pm ) where this becomes your regular game building session, and don’t deviate from this. Pretty soon you will be accustomed to turning up at your computer and you will start to see results.
Set Bite-Size Achievable Goals
Set small goals. Your frequent progress can be super rewarding when you hit each mini milestone. Write down no more than 3 tasks to complete at any one time as long, exhaustive lists can be massively overwhelming and daunting. These will blast your motivation out of the window so avoid them at all times. Small, manageable lists will move yourself forward faster. Period.
These do not have to be anything major however, but by making 3 small steps in progress each day or session, will move your project along at a healthy, steady pace.
Write a contract to a friend or you can even make a pledge and donate the proceeds to charity if you lose. This is quite out there and controversial so really depends on your personality type.
There are many people who I know have done this and it works really well for them, but it’s not something I have ever done. That said, there have been plenty of times where we’ve put rewards in the air to motivate us into completely a certain task.
Think of this like a pretend competition:
“If we finish this by 4 o’clock today, then we take tomorrow off – deal?”
“if we can get this done by the end of the week, then we’ll have that fancy dinner”.
Using this Punishment / Reward tactic, albeit slightly left-field is pretty powerful and to be honest, kinda fun. It’s really whatever works for you.
Don’t Break the Cycle or Skip
Turn up everyday no matter what. Showing up and doing something is great to push through any barriers you’re procrastinating over. This is a great way to form that habit of working on your game.
When you begin to string together these consecutive days or sessions, you’re way more unlikely to want to break this sequence that you’ve built up. It’s pretty powerful stuff. Again, this comes back to habit forming behaviour and well worth experimenting with.
Join a Community
Big Tick! Go you 🙂
Get around likeminded people who won’t let you quit – be vulnerable and open, it actually really helps!
Post your game progress / Set up your own Devlog to track progress and be accountable.
Thank you so much for listening! You’re Awesome.
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