We took a deep dive into the New iOS 11 Appstore on our Weekly Academy Live Session. Here’s the first 40 or so minutes where we look at the new Apple Appstore and what it means for Indie Game Developers and what we need to do to make ourselves standout. I personally love […]
About Kevin Wolstenholme
Entrepreneur, Designer & Founder of RisingHigh Studio, an 12 Time Apple Featured Indie Studio.
Entries by Kevin Wolstenholme
It was always the plan when we started building • Glide to run a fair few updates to game this year. This is a breakaway for us when, in all transparency, we usually build a game and once finished, we simply move onto the next one. After being featured by Apple in 110 countries, […]
As a round up from our 10 Stage Masterclass Video Training Session, we’ve created this free Infographic PDF download. Feel free to share this and you can use the code snippet below to embed the image on your blog or website. Embed Code: <iframe src=”http://www.risinghighacademy.com/10_Stage_Formula_to_Create_a_Feature_Worthy_Game_by_www.RisingHighAcademy.com.pdf” width=”1200″ height=”1900″></iframe> Output: Here’s The PNG Version […]
So what exactly is meant by the ‘Core Loop’ and why is it so important? The core loop is essentially the very heartbeat of your game. It is a series or chain of actions that is repeated over and over as the primary flow your players experience. So let’s take a city […]
Although your App Icon may look stunningly great at it’s largest resolution, the reality is that your customers will only ever see your icon on an iPhone or iPad. So, it’s super important when designing your App Icon, to ensure that all testing should be carried out by viewing the smallest sized version, aka […]
How to come up with that great Game idea & the resources that we use to inspire us. Looking at the world around you, using the App Store for inspiration, TV & Films, online resources. This is one of the lessons taken from our Platinum standard foundation course available to all Academy members. […]
It’s always fun to look back over your old games and remind yourself how much work actually went into the creation! I’ve been going through our portfolio and preparing some update plans to breathe some life into the old faithful, so don’t ignore your old games! 1st on my list will be 99 Moons, […]
Here’s a small glimpse inside one of the Academy “Watch Us Build” Season 1 video’s. I sit down for a marathon Buildbox session and build a level from Temple world inside our game • Glide. Whilst the video is on the long side, this is the reality of creating our games. To be fair, Temple […]
Today my good buddy Simon and I chatted all things game building related. From how to create Apple Feature Games, to ideas and inspirations on how to get a publishing deal, Buildbox and tons tons more. Full Show Notes DeadCoolApps are a small indie team who create iPhone & iPad Apps, and games is […]
- What does iOS 11 mean for Indie Game Developers?
- Updating Glide – The Full Breakdown
- Infographic – 10 Stage Formula to Create a Feature Worthy Game
- What is a Core Loop in a Mobile Game?
- The importance of App Icon Scalability & why we Built our own Tool
- How to get ideas & inspiration for your Mobile Games
- Game #Reboot – Don’t ignore your old games
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