Entries by Kevin Wolstenholme

What does iOS 11 mean for Indie Game Developers?

We took a deep dive into the New iOS 11 Appstore on our Weekly Academy Live Session. Here’s the first 40 or so minutes where we look at the new Apple Appstore and what it means for Indie Game Developers and what we need to do to make ourselves standout.     I personally love […]

Infographic – 10 Stage Formula to Create a Feature Worthy Game

  As a round up from our 10 Stage Masterclass Video Training Session, we’ve created this free Infographic PDF download. Feel free to share this and you can use the code snippet below to embed the image on your blog or website. Embed Code: <iframe src=”http://www.risinghighacademy.com/10_Stage_Formula_to_Create_a_Feature_Worthy_Game_by_www.RisingHighAcademy.com.pdf” width=”1200″ height=”1900″></iframe>   Output: Here’s The PNG Version   […]

Game #Reboot – Don’t ignore your old games

  It’s always fun to look back over your old games and remind yourself how much work actually went into the creation! I’ve been going through our portfolio and preparing some update plans to breathe some life into the old faithful, so don’t ignore your old games! 1st on my list will be 99 Moons, […]

Glide Level Building in Buildbox – Temple World

  Here’s a small glimpse inside one of the Academy “Watch Us Build” Season 1 video’s. I sit down for a marathon Buildbox session and build a level from Temple world inside our game • Glide. Whilst the video is on the long side, this is the reality of creating our games. To be fair, Temple […]

The 22 Apple Feature Conversation with Simon Crack

  Today my good buddy Simon and I chatted all things game building related. From how to create Apple Feature Games, to ideas and inspirations on how to get a publishing deal, Buildbox and tons tons more.     Full Show Notes DeadCoolApps are a small indie team who create iPhone & iPad Apps, and games is […]