After trying to build many many source codes using remote teams, it had come to the point where, as good as my team was, I lacked the spontaneity I truly needed to be contempt as a creative type. It was time for a change, and this is when Buildbox was launched, praise above!
But that wasn’t quite enough for us, so in February of last year, we decided to Launch our own game Label RisingHigh Studio, and subsequently go onto release 5 games, all of which have been Featured by Apple in New Games We Love all over the globe and we’ve also a had a couple of features on the Amazon App Store too.
So out of the 12 games we’ve built, all 12 games have been featured by Apple on the homepage of the App Store, pretty incredible stuff!
I couldn’t of course done any of this without Jilly, who along with her constant support, looks after Game Design, Level Design, Game Direction and Quality control, and together we run the Studio very much together.